Looty

Looty Documentation

Better Loot V4 Loot Profile System Guide

Understanding Loot Profiles in Better Loot V4

Loot Profiles are a powerful system that allows you to create reusable item groups with controlled probability distributions. This system separates the concept of "what items can spawn" from "how often they spawn" in your loot tables.

Loot Profiles (Global)

  • Reusable: Create once, use across any loot table
  • Item Probabilities: Must total 100% within each profile
  • Profile RNG: Controls distribution between items in the profile
  • Example: 60% weapon A, 40% weapon B

Loot Tables (Import)

  • Import RNG: Chance the profile is selected
  • Total Probability: All profiles must total ≤100%
  • Ungrouped Items: Fill remaining percentage automatically
  • Example: 30% profile A, 20% profile B, 50% ungrouped

RNG Flow Example

1
Profile Selection: RNG roll (1-100) determines if a profile is selected
If you have profiles totaling 40%, then RNG ≤40% selects a profile, RNG >40% goes to ungrouped
2
Profile RNG: If profile selected, RNG roll within profile determines item
Within "Tier 1 Weapons" profile: 60% bow, 40% crossbow
3
Ungrouped Fallback: If no profile selected, item chosen from ungrouped items
When RNG >40%, item spawns from ungrouped items instead
4
Item Amount: Final RNG determines quantity (min-max range)
If item has min:1, max:3, RNG determines if you get 1, 2, or 3 of that item

Demo - See It In Action!

Demo Configuration

Weapons Profile:30%
Tools Profile:20%
Ungrouped:50%
Total:100%

Current Roll

Click "Roll Once" to start!

Roll History

No rolls yet

How This Demo Works

RNG Roll: First, a random number (1-100) determines which path to take

Profile Selection: If roll ≤50%, a profile is selected (30% weapons + 20% tools)

Profile RNG: Within the selected profile, another RNG roll picks the specific item

Ungrouped Fallback: If roll >50%, an ungrouped item is selected instead

Auto-Roll: Watch the system work automatically to see probability distributions in action!

💡 Practical Examples

Example 1: Basic Weapon Profile

Profile: "Early Game Weapons"
  • • Bow: 50%
  • • Crossbow: 30%
  • • Spear: 20%
  • Total: 100%
Loot Table Usage
  • • Early Game Weapons: 40%
  • • Ungrouped Items: 60%
  • Total: 100%
Result: 40% chance to get a weapon (then 50% bow, 30% crossbow, 20% spear), 60% chance to get ungrouped items

Example 2: Multiple Profiles

Profiles Used
  • • Weapons: 25%
  • • Tools: 15%
  • • Medical: 10%
  • Profiles Total: 50%
Loot Table Result
  • • Weapons: 25%
  • • Tools: 15%
  • • Medical: 10%
  • • Ungrouped: 50%
  • Total: 100%
Result: 50% chance to get a profile item, 50% chance to get ungrouped items